I'm a software engineer from Belgium with a passion for games with engaging mechanics. I realized a while ago that I wasn't playing games purely as entertainment, but that I was fascinated by the creativity and thinking that went into them. I started thinking about what it was that made certain games interesting to me and soon started dabbling in game creation tools such as Monogame and Unity. A few small projects later I find myself spending my spare time on developing my first full game: Outnumbered.
Outnumbered has been in development since 2016. I've printed out a physical version through The Game Crafter and have been using this physical version to test out mechanics and ideas. The digital version has gone through many changes, starting out as a Winforms project, then evolving into a WPF one and finally settling on Unity.
I'm learning as I go and you can't imagine the rewrites this game has gone through, not to mention the messy structure of the Unity project, but I'm confident I can deliver a game that can be enjoyed by anyone.
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I'm trying to gauge interest for the game. Signing up for my newsletter would help me immensely. However, I'm not pleasing anyone by sending out mails for every change to the game. That's why I post smaller updates to Twitter!
Twitter allows me to bring you up to speed about the state of the game quickly and unintusively. I'd love some feedback, so feel free to interact with me there!